So some people mistakenly think that kiting is just snaring and running away as far as humanly possible, but in reality it's really all about positional and situation awareness. It's about taking advantage of class deficiencies to maximize on your damage opportunities and minimizing their damage opportunities. This is why the Vanguard sits in a very good position in my eyes. Our wide array of abilities give us options for controlling positions in multiple scenarios.
Showing posts with label Star Wars the Old Republic. Show all posts
Showing posts with label Star Wars the Old Republic. Show all posts
Wednesday, December 28, 2011
Tuesday, December 27, 2011
SWTOR: Keybinds, Movement and Focus Targets (Part 1)
I sometimes see people asking for keybinding tips or asking other players what their keybinds are but I never see people list reasons for specific binds. One thing I dislike about Star Wars: The Old Republic so far is their very poor UI design. I actually don't have an issue with their HUD layout, but I would respectfully say, they kind of went half-assed on some implementations for controls. These partial implementations are quite honestly going to cause quite a few headaches for players until they revamp how the UI and keybinds work.
Friday, December 23, 2011
Breaking Down the Different Specs (Part 2)
So first off, to finish up yesterday's post, I'd like to go into the reasons I went Vanguard over Guardian. I struggled with the decision pretty much until the day before official release. Even though I had found the Vanguard as the funner class to play, I had a Warrior I really enjoyed PvP'ing with in the Burning Crusade era that I was kind of hoping to recapture the magic with. To put it in it's simplest terms, the reason I've been playing the Vanguard over the Guardian has been simply the fun factor of the class. The class feels very complete and has a lot of versatile specs. Even Assault is beginning to pique my curiosity and that's saying quite a lot considering I don't typically play ranged DPS classes. The Guardian specs stances don't seem different with the various specs. You choose a stance to specialize in and that stance offers a resource generation bonus and maybe guard. The Vanguard has you make choices such as mobility and high resource regeneration or guard and a somewhat consistent snare or a consistent mobility snare with good DOT damage.
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