So some people mistakenly think that kiting is just snaring and running away as far as humanly possible, but in reality it's really all about positional and situation awareness. It's about taking advantage of class deficiencies to maximize on your damage opportunities and minimizing their damage opportunities. This is why the Vanguard sits in a very good position in my eyes. Our wide array of abilities give us options for controlling positions in multiple scenarios.
Showing posts with label pvp. Show all posts
Showing posts with label pvp. Show all posts
Wednesday, December 28, 2011
Friday, December 23, 2011
Breaking Down the Different Specs (Part 2)
So first off, to finish up yesterday's post, I'd like to go into the reasons I went Vanguard over Guardian. I struggled with the decision pretty much until the day before official release. Even though I had found the Vanguard as the funner class to play, I had a Warrior I really enjoyed PvP'ing with in the Burning Crusade era that I was kind of hoping to recapture the magic with. To put it in it's simplest terms, the reason I've been playing the Vanguard over the Guardian has been simply the fun factor of the class. The class feels very complete and has a lot of versatile specs. Even Assault is beginning to pique my curiosity and that's saying quite a lot considering I don't typically play ranged DPS classes. The Guardian specs stances don't seem different with the various specs. You choose a stance to specialize in and that stance offers a resource generation bonus and maybe guard. The Vanguard has you make choices such as mobility and high resource regeneration or guard and a somewhat consistent snare or a consistent mobility snare with good DOT damage.
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